Interview questions and timings:
00:18 "First of all can you tell us briefly about how you got started in the games business?"
05:16 "Talking about numbers, we've seen a figure of three and a half million dollars quoted for Jak II" "For what?" "What does this figure relate to?"
06:08 "What was behind the decision to sell Insomniac compared to the Jak franchise?"
07:20 "How does your success [with Naughty Dog] make you feel?"
11:41 "There has been some additions to your team, including [Hirokazu] Yasuhara. from the Sonic team. How did you steal him and what does he do now?" (later questions about him: "How long has he been at Naughty Dog?" "he was easier to move since he has worked in San Fransico?" "How good is his English?")
17:02 "Do you think Japanese consumers will be aware of the fact, you know, a designer of his calibre and obviously Japanese was behind 50% of the design?"
18:27 "Moving onto Jak 2, which part of Jak 2 are you most excited about?"
20:15 "I mean, it doesn't seem like anything has been done in this game just as a gimmick...so how does [something I can't make out to do with Daxter controlling things] work?"
21:22 "You mentioned Dark Jak, what's the deal with him?"
22:50 "What are some of your favourite levels and environments in Jak II?"
25:53 "A couple of things about the cutscenes. First of all, there is quite a lot of it, 70 minutes, what does that bring to the formula? and how come the voice acting isn't crap like 90% of the other videogames?"
28:24 "One of the things you are quite passionate about is not just the caricaturisation side of the game concept but the story as well. What I am saying is it is one of the driving factors of Jak 2. Where do you think this is going in the future?"
30:22 "How is Jak 2 going to compete with Ratchet and Clank 2?"
31:54 "What's the next step for Naughty Dog? And also what two things excite you the most about next-gen hardware?"